
GEMINI
MEMORY LIGHTING CONTROL
OPERATOR'S HANDBOOK

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CHAPTER 4
DETAILED OPERATIONAL DESCRIPTION
4.1 CONTROL HIERARCHY
The control of any channel in the Gemini memory system is primarily based
on a 'Latest-takes-precedence' philosophy, which means that the level
of each channel is always determined by the last action which involved
that channel. For example, if a channel which is fading up as a result
of a fade action is becoming too bright, it may easily be adjusted while
the fade is running; the channel is simply selected on the Channel Control
keypad and reduced in Level by means of the fader wheel. When the fade
is complete, the channel will be at the Level set using the wheel, the
later instruction having taken precedence over the earlier.
The above, however, is not true of the Sub-masters, the outputs of which
combine with each other and with the system output store on a 'Highest-takes-precedence'
basis, subject to the settings of the appropriate master faders. This
means that if the same channel is contributed to a Lighting scene by two
different Sub-masters, the Level which appears on stage will be that produced
by the highest combination of channel and master fader Level. For example,
if channel 15 is at Full on Sub-master A and at 50% on Sub-master B, (and
both master faders are fully raised, the output level of that channel
will be Full. If Sub-master A is now lowered, the channel will dim until
50% is reached, when the Level produced by Sub-master B becomes the higher.
To reduce the Level further, both faders must be lowered.
4.2 CHANNEL CONTROL
The Channel Control allows setting and modification of channel levels;
either directly onto the system output, or into one of the eight Sub-master
stores. Levels may be varied in a continuous manner by the fader wheel
(256 discrete steps) or, for rapid setting, they may be keyed in using
the '@' button.
In addition to the control of individual channels, groups, previously
recorded groups and memories, or combinations of all of these may be selected
and controlled.
The keypad and fader wheel may be used to control channels in either the
output store, or in any Sub-master store. The required operating mode
is selected by means of two buttons, labelled O/P (Output) and SUB (Sub-master)
respectively. These are mutually exclusive, either, when operated, illuminating
and extinguishing the other. Changing the Channel Control mode from O/P
to SUB or vice-versa automatically clears the keypad selection, without
changing the levels of any channels which were under control.
4.2.1 Channel Selection
Channel numbers are selected on the keypad as on a calculator and appear
in the CHAN/MEM (Channel/Memory) display window. If an attempt is made
to change the level of a channel which does not exist, the Error alarm
will sound momentarily and the display will blank.
An alternative method of selecting channels is provided by the NEXT and
LAST keys. The NEXT key selects the next channel number and the LAST key
the previous. When adjusting a sequence of channels, use of these keys
makes the selection of the individual channel number digits unnecessary.
4.2.2 Setting Channel Levels
Following selection of a channel number, its level may be set by any of
the following methods:
i) By operation of the '@' key, followed by a single digit, or by two
digits separated by a decimal point ('.'). These digits represent levels
on a scale of ten and may be considered as a percentage; thus 5 will set
the selected channel to 50% and 5.5 to 55%. The FULL key selects maximum
level (100%). The resulting channel level is shown as a percentage (maximum
level is shown as '100') in the LEVEL display window above the fader wheel.
When the '@' key is pressed, the adjacent indicator lights to warn that
the next entry will be interpreted as a level. Once the first level digit
has been entered, the indicator is extinguished, but it will light again
if the '.' key is
operated, to indicate that the least significant digit of the level may
be entered.
Note that in the case of the FULL key, it is in fact unnecessary to first
press the '@' key.
ii) By use of the fader wheel. Movement of this away from the operator
increases the level of the channel and vice versa. One sweep of the exposed
section of the wheel corresponds to slightly more than a fade from zero
to full.
When a channel level has been set (by either of the above methods) the
keypad becomes immediately available for a new selection. There is no
need to operate the Clear (CL) key before selecting the next channel.
4.2.2.1 On at Zero
When a lighting state is memorised, channels which have been set to level
0 will be recorded as Off and these channels will then not take part in
Move-fades involving the memory concerned. There are occasions, however,
when it is required to fade some channels to zero and switch them Off
while leaving others unaffected. This may be achieved by setting the channels
which must fade out 'On at zero' in the memory.
When setting-up lighting, the selected channel(s) may be set into the
'On at zero' state by typing '@', '.' (decimal point); the channel(s)
concerned will be shown at level '00' on the Video mimic. Note that when
setting channels in this way, the CL (Clear) button on the keypad must
be pressed before entering the next channel number, as the latter would
otherwise be interpreted as a level.
4.2.2.2 Use of the ON Button
The ON facility provides a convenient method of rapidly setting channels
which are Off to a preferred level. A separate 'ON' level (initially 70%)
is stored for each channel and this level will be retained when the system
is switched off.
What happens when the 'ON' button is operated depends on the On/Off state
of the channel whose number is shown in the CHANNEL CONTROL display window
(where a number of channels are selected as a group this will be the channel
whose number was the last entered); there must be a valid channel selection,
or the error alarm will sound. If the channel whose number is shown in
the display is Off, the indicator associated with the 'ON' button will
be off and pressing the 'ON' button turns the selected channel or channels
On. If, however, the last selected channel is On, the 'ON' indicator lights
and operating the 'ON' button turns the channels Off; in the latter case,
the 'ON' level stored for each of the selected channels will be changed
to that which was current immediately prior to operation of the 'ON' button.
The ON button will operate on individual channels or groups; groups may
be selected using the '+', '-' and THRU buttons, or recalled from memory
using the GRP (Group) button. The 'ON' button is inhibited, however, if
a Move-fade is being controlled (see section 4.6.4).
Unlike on other Strand systems such as Galaxy, on Gemini the 'ON' level
is also automatically updated when a lighting state is memorised; in this
case, channels which are at levels above zero will have their the stored
'ON' level set to the last recorded level.
Stored Channel ON levels will be transferred to or from disc as part of
Memory 0 and will be reset to 70% if the memory is re- initialised.
4.2.3 Modifying Channel Levels
The level of any channel which is already contributing to the lighting
may be easily adjusted by selecting the channel required and then using
the '@' key or the fader wheel.
If required, the '@' key may be used in conjunction with the '+' and '-'
keys to adjust the level by a predetermined amount. For example, to raise
channel 8 by 10% press 8, '@', '+', 1. Use of the decimal point as previously
described allows modification to 1% accuracy. The LEVEL display always
shows the actual level of the channel whose number is in the CHAN/MEM
window. The effect of the ' '
master fader and any contribution from the Sub-masters are ignored.
The Channel Control is able to take control of any channel at any time
and modify its level even if the channel is fading under the control of
a Playback. When this becomes necessary, however, corrective action is
usually required as quickly as possible because circuits are becoming
too bright or are not bright enough; often in the time taken to type-in
the channel number it is too late to stop the fade being spoilt. The Channel
Control has special facilities therefore to help overcome this problem.
A channel which may need to be over-ridden during a Playback fade is selected
up on the Channel Control. The fade is then started and by the latest-takes-precedence
philosophy (outlined in section 4.1), control of this channel is passed
to the appropriate Playback. If no further action is taken the channel
remains under the control of the Playback until the fade ends. However,
if the Channel Control fader wheel is moved, control of the channel is
immediately and automatically transferred to the Channel Control, thus
allowing that channel to be controlled manually.
4.2.4 Selection and Control of Groups of Channels
The ability to control the level of several channels simultaneously (i.e.
as a group) is highly desirable and speeds up rehearsals considerably.
The channels constituting a group may be selected individually by the
following procedure:
1) Enter first channel, e.g. 2.
2) Enter '+'.
3) Enter second channel, e.g. 18.
4) Enter '+'. .
5) Enter third channel, e.g. 11.
Etc. ...
Channels 2, 11 and 18 would then be controlled together as one channel.
Similarly, a channel may be removed from control as follows:
1) Enter '-'.
2) Enter channel, e.g. 11.
The CHAN/MEM window shows the number of the last channel selected,
preceded by '+' or '-' as appropriate.
If all the channels selected are at the same level when taken under control
they remain together when the fader wheel is moved. If, however, the channels
are at different levels, an equal amount is added to or subtracted from
each channel as they fade up or down. This type of fade is not proportional
and is usually referred to as a 'Group' or 'Shaft' fade.
The wheel may be moved up until one-by-one all channels reach full. Moving
the wheel in the reverse direction will then restore the original balance,
while further downward movement reduces the levels until one-by-one the
channels reach zero.
The THRU button may be used to call-up a contiguous group of channel numbers
for control, as follows:
1) Enter the first number, e.g. 7.
2) Press THRU.
3) Enter the last number, e.g. 13.
THRU may also be used to remove a sequence of channels from control
by prefixing the first number with minus (-).
When using THRU, any numbers may be entered, but the second must be higher
than the first or the Error alarm will sound. Similarly, the first number
must be within the range of valid channel numbers. Only channels which
exist within the range entered will be selected.
Note that the THRU button is inoperative if the keypad is being used for
memory number selection.
4.2.4.1 Recalling Memorised Groups
An alternative method of selecting a group of channels for control is
to call up a previously recorded memory. Considerable time may be saved
at a lighting rehearsal if some basic 'building-blocks' of lighting have
been set-up and recorded as memories. Such typical 'blocks' may be all
the red channels of the cyclorama, or the channels in a blue wash for
a night scene. These memories are recorded in the normal manner by selecting
the required channels and setting levels, and then selecting a memory
number and recording. The memory numbers used for these groups should
be outside the range of numbers likely to be used for a production, and
it is suggested that a set of numbers (for example, those above 900) be
reserved for groups. This is extremely relevant if the groups that are
set up are not specific to one production and may be used each time a
show is lit, as it is obviously undesirable for these memories to be erased
accidentally.
All the channels On in a recorded memory are taken under the control of
the Channel Control by pressing the GRP (Group) button and then entering
the number of the required memory on the channel keypad. Note, however,
that no level is shown in the LEVEL display window if the last channel
selection action was the recall of a recorded group.
Channels may be added to recorded groups or deleted from them in the usual
way, by use of the '+' and '-' keys. Similarly, groups may be added together
or their channels removed from control using the following procedure:
1) Press the GRP button.
2) Select the first memory number on the channel keypad.
3) Press the '+' or '-' button as required.
4) Press the GRP button a second time.
5) Select the second memory on the channel keypad.
6) If required, continue until the desired combination is obtained.
4.2.5 The RETURN Button
A feature of the fader wheel, owing to its 'positionless' character, is
the ease with which channel levels may be modified. If, however, the initial
level is not noted, it can be difficult to correct levels changed in error.
To overcome this, an internal return memory is provided, which retains
the starting level of each channel whenever a channel or group of channels
is modified.
When a channel or a group of channels is selected and the level changed,
the indicator adjacent to the RETURN button illuminates.
If the levels are then manually restored to within about 3% of their original
settings the indicator is extinguished.
If a channel level is changed by mistake and a rapid return to the original
level is necessary, pressing the RETURN button causes all the channels
under control to be instantly returned to the levels which were current
when they were selected. When this is done the RETURN indicator will be
extinguished.
4.2.6 Flash
The Flash switch (labelled ' ')
is a three-position centre-biased lever switch. When held in the up position,
the channels selected on the keypad are turned on at full, while the down
position switches them to zero. When the switch is released, the original
channel levels are restored. Note that the Flash switch always operates
directly on the system output, regardless of the Channel Control mode
(i.e. O/P or SUB).
The most obvious use of the Flash switch is for lightning effects, etc.
However, it may also be used to identify the contributions of individual
channels to a complete scene. This is done by holding the switch up or
down and stepping through the channels with the NEXT or the LAST key.
4.3 CHANNEL-TO-DIMMER PATCH
The Gemini Patch facility permits the connection of any channel on the
system to any of the available dimmers; up to 384 dimmers may be used.
Any number of dimmers can be allocated to each channel, but only one channel
may be patched to each dimmer. In addition, lighting channels may renumbered,
thus permitting a range of numbers to be allocated to each geographic
area of the stage or studio; any channel number between 1 and 999 may
be used.
4.3.1 Entering Patch Mode
When the PTCH (Patch) button on the Channel Control is operated, the
Video Mimic display changes to the following:
PAGE 1 OF 2 PATCH LAST
REC 238.5 MEM USED 33%
001:001 @ +00% 002:002 @ 80% 003:003 @ +00% ...
006:006 @ +00% 007:007 @ +00% ...
011:011 @ +00% 012:012 @ +00% ...
016:016 @ +00% ... etc
The above shows the unchanged, 1:1 display. It consists of a list of
dimmers, each of which is followed by the number of the
channel to which it is patched and the 'patch level'. The latter is the
level which will appear at the dimmer output, expressed as a percentage
of channel level.
Entries for dimmers which have the normal 1:1 patch and an unchanged patch
level are shown in dim yellow; entries which have been changed in any
way are highlighted by appearing in bright yellow. When patch data is
being entered, the selected dimmer is marked with a red background; at
the same time any other dimmers which are patched to the same channel
appear in red on a black background.
4.3.2 Changing the Patch
The Dimmer/Channel patch may be changed in several ways:
1) To patch a dimmer to a channel without changing the patch level, enter
the Dimmer number and press the ON button; then enter the Channel number
and press ON again. For example, to patch dimmer 149 to channel 76, enter
'149, ON'; the display entry for dimmer 149 will be highlighted in red.
Then enter '76, ON'. The appropriate item in the dimmer list will change
to '149:076 @ +00%' and
will return to its normal yellow
colour; it will now, however, appear brighter on the display than the
unchanged entries.
2) To change the patch level of a dimmer without changing the dimmer-to-channel
assignment enter the dimmer number and press the '@' button; then enter
the required level and press the ON button. For example, to change the
patch level of dimmer 149 to 80% enter '149, @, 8, ON'; the appropriate
item in the dimmer list will change to '149:149
@ 80%'. Note that the dimmer-to-channel assignment remains unchanged.
Any patch level between 0% and 99% may be entered, either as a single
digit, or as two digits separated by a decimal point. These represent
levels on a scale ten and will be displayed as a percentage of full level;
thus 5 will select a patch level of 50% and 5.5 will select 55%. If the
first digit is preceded by '+', the percentage entered will be added to
full level, thus allowing the dimmer level to be higher than that of the
channel; note, however, that dimmers patched in this way cannot be driven
higher than full and will therefore exhibit a 'plateau' effect at higher
channel levels.
The normal 1:1 patch level is entered as '+0' and appears on the display
as '+00%'.
3). To change both the dimmer-to-channel assignment and the dimmer patch
level, enter the dimmer number, press ON and then enter the channel number;
then press '@' followed by the required patch level. For example, to patch
dimmer 149 to channel 76 at a patch level of 80%, enter '149, ON, 76,
@, 8'; the appropriate item in the dimmer list will change to '149:076
@ 80%'.
4) Unused dimmers may be removed from the patch by entering the dimmer
number, pressing ON and then clearing the keypad with the CL key before
pressing ON the second time. Dimmers removed in this way will disappear
from the 'PATCH' display, leaving a blank space.
4.3.3 Geographic Patching
When patching dimmers to channels, any channel number from 1 to 999 may
be used, thus allowing groups of channel numbers to be allocated to different
geographic areas of the stage or studio. It is not possible, however,
to use more channel numbers than there are channels in the system (normally
180), and a channel must be 'released' before a new number can be brought
into use. The operations required are as follows:
1) Decide which of the existing channels is to be renumbered and enter
the number of the dimmer to which this is currently patched.
2) Press ON, CL, ON to remove this dimmer from the display.
3) Repeat for any other dimmers to which the channel is patched.
4) Enter the number of the dimmer to which the new channel is to be patched.
Then press ON.
5) Now enter the new channel number and press ON a second time.
6) Repeat the last three steps for any other dimmers which are to be patched
to the new channel.
The error alarm will sound if any illegal actions are attempted.
4.3.4 Using the Patch Facility
4.3.4.1 Memory Back-up System
When the Gemini Memory Back-up system is in use, the Channel-to-
dimmer patch is NOT taken into account. If possible, Back-up memories
should be prepared which minimise the need to control individual dimmers.
4.3.4.2 Manual Fader Wing
When a Manual Fader Wing is provided, there are some restrictions on the
use of the Patch facility. Firstly, because it is not possible to renumber
the manual wing faders full geographic patching is not possible; the maximum
available channel number is limited to the number of channels in the system
(normally 180). Secondly, any Channel-to-dimmer patch will not be effective
if the Gemini desk is not in operation; it is recommended that patching
be kept to a minimum, so that control may be easily transferred to the
Manual Fader Wing should a breakdown of the main system occur.
4.4 OUTPUT CONTROL
4.4.1 The Blackout Switch
In the down ( ) position, this
switch turns Off all control signals to the dimmers from the Gemini system;
the message 'BLACKOUT' appears on the Video Mimic. When returned to the
up ( ) position, the switch restores
the previous lighting. The blackout switch does not stop fades progressing
nor alter any system modes.
4.4.2 The Output Master Fader
If this fader is moved down from 'F' towards '0', the lighting scene set
on the Gemini system (including the Sub-masters) is proportionally faded
out; returning the fader to 'F' restores the lighting. Any fades which
are in progress continue to run while the fader is below maximum and all
system modes are unaltered.
4.5 SELECTION OF MEMORY NUMBERS
4.5.1 General
The MEMORY CONTROL keypad is used for selection of memory numbers for
recording, or for recall to the Playbacks or the system output. Any integer
between 1 and 999 may be selected on the keypad and a lighting state recorded
in the associated memory. In addition, nine memory numbers, identified
by a digit following a decimal point, are available between each integer,
e.g. 32.1, 32.2, 32.3, etc.
Normally, when recording, integer numbers would be used first (1, 2, 3,
etc.) and then, if it became necessary to insert a state between memory
2 and 3, for example, memory 2.5 could be used.
Memories may also be selected using the NEXT and LAST keys. NEXT steps
the number to the next highest memory number recorded; LAST steps it back
to the next lowest recorded memory, rolling through zero.
If an attempt is made to recall a memory which has not been recorded,
the Error alarm will sound. The number is then regarded as having been
used and subsequent entry will be treated as a new number.
The number selected will be used when any of the following buttons are
operated: '?' (Preview); any of the Record buttons; any of the memory
recall buttons (i.e. the Output ' MEM'
button, either of the Playback FADE buttons and any of the Sub-master
' MEM' buttons); PRNT (Print);
and either of the disc action buttons, MEM-DISC or
DISC-MEM. Once a memory number has been used for recording or playback,
any subsequent entry on the keypad is assumed to be a new number, making
it unnecessary to press CL (Clear) before every entry. The CL key need
only be used if an incorrect number has been typed in or when clearing
the keypad prior to initiating a fade to blackout.
4.5.2 Combining Memories with the Plus (+) and Minus (-) Keys
As in the case of channels, which may be combined into groups, memories
may be combined prior to recall by means of the Plus and Minus keys. In
addition, these keys may be used to prefix a memory number in order to
affect the way in which the memory combines with the current output when
a memory recall button is operated.
When recording, if the memory number is prefixed with a Plus or Minus
sign, the prefix will also be memorised so that the required fade type
will be selected automatically when the memory is recalled in Sequence
mode (see section 4.6.2.6).
4.5.2.1 Adding Memories
Any memory may be added to the existing channels contributing to the output
by prefixing the memory number with '+' on selection. While a normal fade
would totally substitute the selected memory for the previous lighting
(Crossfade), the recall of a memory with a plus prefix will simply add
in the extra channels at their memorised levels (Move-fade). A channel
which is On both at the output and in the memory added, will be set, on
completion of the fade, to the memorised level, in accordance with the
'Latest-takes-precedence' philosophy.
4.5.2.2 Subtracting Memories
If a memory number is prefixed with minus, the channels which are On in
the memory will fade to zero at the output when recalled.
4.5.2.3 Combining Memories Prior to Recall
Memories may be combined prior to recall using the Plus and Minus buttons
in the same way as when combining channels into groups. In the case of
common channels, the resulting level will be in accordance with the Latest-takes-precedence
philosophy. If a memory number is prefixed with Minus, the channels On
in the memory will be removed from the combination.
As in the case of individual memories, whole groups may be prefixed' with
'+' or '-'. The complete combination will then combine with the current
lighting as described in sections 4.4.2.1 and 4.4.2.2 above.
4.5.3 Memory Preview
The button labelled '?' changes the mimic display while held down; the
lighting state recorded in the selected memory is shown.
4.5.4 Memory Full Warning
As described elsewhere, the number of memories available to a Gemini system
is dependent on the capacity of the memory fitted and the number of channels
On in each state recorded. A tally of memory used is, therefore, constantly
shown on the top line of the Video mimic. If an attempt is made to record
a memory which requires more space than is available the action is aborted
and the following error indications given:
i) The Error alarm sounds momentarily.
ii) A 'MEMORY FULL' message appears on the Video mimic.
iii) The appropriate RECORD button does not light.
The only immediate action possible is to clear some memories, if necessary
first storing them on a disc.
The error messages may be cleared by re-selecting the current Video mimic
display.
4.5.5 Clearing Memories
It is not strictly necessary to clear a memory before that number can
be used to record again, as a recorded memory will be overwritten if the
record button is pressed twice in close succession. However, when lighting
a production it is sometimes desirable to start with a 'clean slate' so
that old and new lighting does not become confused, and the progress of
recording can be clearly seen with Memory List.
Any or all memories may be erased by using the CLEAR position on the Record
Lock keyswitch. When erasing more than one memory, the THRU button on
the MEMORY CONTROL keypad may be used to select a range of numbers.
The memory clear operation is interlocked to prevent accidental erasure.
The following procedure is required:
1) Select the first memory to be cleared.
2) If erasing a range of memories, press the THRU button; the associated
indicator illuminates. Then enter the the number of the last memory in
the range.
3) Insert the key (TOK 4) into the Record Lock keyswitch and turn it 90º
clockwise to enable recording.
4) Rotate the key a further 45º against the spring to the CLEAR position
and while holding it there press 'REC~'. This requires the use of both
hands.
The 'REC ' button will light
momentarily, the indicator above the THRU button will be extinguished
and the 'MEMORY USED' display will be updated as the extra memory becomes
free.
4.5.5.1 Memory Initialisation
The one situation where it is essential to clear the memory is if the
memory directory is corrupted; this should only occur if a memory board
has been exchanged, or if the batteries have become discharged.
Memory initialisation is carried out by clearing memories 0 THRU 999.9
as described above; the memory will be totally erased, and a new directory
written. Note that this procedure will also erase the Channel-to-dimmer
patch and the recorded effects; these must then be re-entered, either
manually or from Floppy Disc.
4.6 RECORDING
4.6.1 General
Once a Lighting scene has been set-up to the operator's satisfaction,
it may be recorded in the memory. The data is not stored in the system's
long term memory until a record button is pressed. To prevent unauthorised
or accidental modification of memories, a Record Lock keyswitch is fitted;
the key may only be removed from this if the memory is Locked.
Record actions are disabled under the following circumstances:
i) If the Memory Lock keyswitch is not in the OPEN position.
ii) If no memory number is selected.
iii) If the memory is full.
iv) If the selected memory number is that of an existing memory.
In this case, however, a second operation of the Record button (within
2 seconds) will overwrite the old memory.
Separate record buttons are provided for recording channel Levels from
the output or from the Sub-masters, for recording Fade and Wait times
and for recording Links to memories. Most of these buttons are red in
colour to emphasise their function; exceptions are LINK and WAIT.
If the memory number is prefixed with a Plus or Minus sign when recording,
the prefix will also be memorised. The required fade type will then be
selected automatically when the memory is recalled in Sequence mode (see
section 4.6.2.6).
Note that if an existing memory includes a Link, this will be unchanged
when a new or modified Lighting state is recorded in that memory. This
is obviously desirable when modifying existing memories, but if a new
memories has been created it will be
necessary to delete the Link after recording (see section 4.5.6).
4.6.2 Recording System Output (REC )
When pressed, this button copies the total Lighting state currently seen
into the selected memory. The state recorded is that displayed on the
Video mimic when a!p is selected and includes the effect of the Grand
Master fader. Lighting contributed by the Sub-masters is included, as
is that contributed by an external Manual Fader Wing, if this is connected
via Rank Strand Multiplex Interface Units (see section 1.1).
Recording may take place at any time, even while fades are in progress,
the lighting set-up remaining totally unaffected.
4.6.3 Recording Blind
It is often necessary to set-up lighting while the stage is in use and
it is useful under these circumstances to be able to record new scenes
without affecting the current output state. To facilitate this, a REC
SUB (Record Sub-masters) button is provided, which records the lighting
contributed by the selected Sub-master; the settings of the various master
faders are ignored, thus allowing lighting to be prepared and recorded
'blind', with the appropriate Sub-master at zero.
4.6.4 Making a Copy of a Memory
If a copy of an existing memory is required, this may be made by recalling
the memory concerned, selecting a new memory number and re-recording.
4.6.5 Recording Time
The time taken for a fade when a memory is played-back may be recorded
with each memory. However, as details of fades are not always known at
the rehearsal where lighting is being set, recording time is a separate
operation which may therefore be performed at a later time.
Each Playback has a REC TIME push which, when pressed, stores the time
currently set on the associated Fade Duration controls with the memory
selected on the Memory keypad; if either Fade Duration control is at '00',
the appropriate time will be recorded as 20 minutes. The recorded channel
levels will not be affected; similarly re-recording the channel levels
will not change a previously recorded time.
It is possible to record a time 'manual', so that Manual mode will be
selected automatically when the memory is recalled to a Playback (see
section 4.6.2.4). The latter is achieved by pressing the 'MAN' button
on the appropriate Playback to select manual mode before pressing the
REC TIME button. Manual mode may then be cancelled by pressing MAN a second
time.
4.6.6 Recording Links
When recalling memories on a Playback with Sequence (SEQ) selected, the
next memory in numeric sequence will normally be automatically selected
each time a fade is started, ready for recall. It is, however, possible
to change the order in which the memories are recalled by recording a
link, i.e. the number of the next memory
required in the sequence, with each memory. If no link is recorded with
a memory, the normal numeric sequence will be used.
The link facility allows the insertion of additional memories in a numeric
sequence and allows memories to be recorded as convenient and put into
the required order for playback when this has been finalised.
Links are recorded as follows:
1) Ensure that recording is enabled.
2) Enter the number of the memory with which the link is to be
recorded.
3) Press the LINK button. The associated indicator will light and any
existing link will be shown in the keypad display window.
4) If required, enter the new link memory number.
5) Press LINK a second time. The associated indicator will be extinguished
and the number of the selected memory will again appear in the display
window.
For example, to cause memory 84 to be inserted between memories 16 and
17, when recalled with SEQ selected, a link to number 84 must be recorded
with memory 16 and memory 84 should be linked to number 17 as follows:
1) Enable recording.
2) Select memory 16 on the MEMORY CONTROL keypad. 3) Enter LINK, 84, LINK.
4) Select memory 84.
5) Enter LINK, 17, LINK.
A link may be cleared by entering the required memory number followed
by LINK, Clear (CL), LINK.
If recording is not enabled links may still be examined using the LINK
button. Under these circumstances, however, links may not be changed and
the window will return to its previous display when the button is released.
4.6.7 Recording WAIT Times
If a Playback has USE TIME selected, it will operate using Wait times
which may be recorded with each memory. A Wait time determines the time
between the start of one fade and auto-execution of the next; if the next
memory in sequence (taking into account any recorded link) has a Wait
time, a fade to the memory concerned will begin automatically when the
Wait time has expired. A countdown of the Wait time will appear at the
bottom of the appropriate Playback Status display on the Video Mimic.
Complex fade sequences may thus be performed completely automatically.
Wait times are recorded as follows:
1) Enter the required memory number on the MEMORY CONTROL keypad.
2) Press the WAIT button beside the keypad; the associated indicator illuminates
to show that Wait mode is selected. Any previously recorded Wait time
is shown in the MEMORY CONTROL display.
3) Enter the required Wait time.
4) Press WAIT a second time to perform the record action; the WAIT
indicator extinguishes to show that the Wait time has been recorded.
Any time between 0 and 19 minutes 59 seconds may be entered, as follows:
i) A time of zero (instant) is entered by pressing the decimal point only.
ii) Times of less than 10 seconds are entered as seconds and tenths of
seconds, separated by a decimal point; e.g. for a time of 5.7 seconds
enter '5', '.' (point), '7'.
iii) Times longer than 10 seconds and less than 100 seconds are entered
as two digits with no decimal point; e.g. for a time of 45 seconds enter
'4', '5'. When the WAIT button is pressed the second time, this will be
automatically converted to minutes and seconds if appropriate. If, following
entry of the digits, the decimal point key is pressed the Error alarm
will sound.
iv) Times longer than 1 minute are entered as three or four digits, with
no decimal point; e.g. for time of 5 minutes 30 seconds enter '5', '3',
'0'. If the number of seconds is greater than 59, these will be converted
to minutes and seconds as before. As in the previous case, the Error alarm
will sound if the decimal point key is pressed following entry of the
digits.
If a time greater than 19 minutes 99 seconds is entered the display will
blank and only the last digit entered will appear. Times between 19 minutes
S9 seconds and 19 minutes 99 seconds will be automatically reduced to
19 minutes S9 seconds.
A Wait time may be cancelled by pressing WAIT, followed by CLEAR or '0',
and then WAIT a second time.
Recording a Wait time with a memory does not affect previously recorded
channel levels, fade times or links.
If recording is not enabled, Wait times may still be examined using the
WAIT button. Under these circumstances, however, Wait times may not be
changed and the window will return to its previous display when the button
is released.
4.7 MEMORY PLAYBACK
4.7.1 General
There are three ways in which memories can be recalled on Gemini. The
normal method is by using one of the two Playbacks. The memories are selected
on the keypad in Memory mode, the fade time set on the appropriate Up
( ) and Down ( )
Fade Duration controls and the fade is started by pressing the corresponding
FADE button. The fade is then carried-out automatically and completes
in the time set.
A second method is by use of the ' MEM'
(Memory Recall) button above
the ' ' Master Fader. This
allows the memory displayed in the memory number window to be 'cut' immediately
to the system output; memories may thus be recalled very quickly, without
the need to use a playback. Alternatively, the selected memory may be
recalled to one of the eight Sub-masters (see section 4.7.2); the lighting
may then be introduced as a manual fade or that assigned to a number of
Sub-masters may be rapidly balanced using the corresponding faders.
The third method of recalling memories is intended for use when setting-up
lighting and involves using the Channel Control in Move mode. This mode
is selected by means of the MOVE button above the keypad and permits the
selection of memories on the Channel Control; these are then introduced
by moving the fader wheel upwards or by setting a level using the '@'
button.
4.7.2 Fade System
When using either automatic fade system, the fade times must first be
set on the appropriate Fade Duration controls, or alternatively, the fade
times recorded with each memory may be used by selecting USE TIME (the
adjacent indicator lights when this facility is selected). The fastest
fade rate is almost instant, for 'snap' cues, while at the slowest speed
a fade will take 20 minutes to complete. The Lowest position on each control
is an infinity (00) setting, at which the fade is stopped. Separate times
may be set for those channels increasing and those decreasing in intensity,
using the ' ' (up) and ' '
(Down) Fade Duration controls respectively.
When the FADE button is pressed to start a fade, the associated indicator
Lights and the number of the incoming memory is shown in the ACTIVE MEMORY
display window. The progress of the fade is shown on the Up and Down column
indicators on either side of the Fade Duration controls. The FADE indicator
remains Lit until the fade completes, while the memory number remains
displayed after completion until another fade is started.
A total of up to twenty four fades, started on either or both Playbacks,
may be running at once and the Last of these to be started by each Playback
may be speeded-up, slowed-down, completed instantly or halted by adjusting
the settings of the appropriate Fade Duration controls (USE TIME must
first be de-selected - see section 4.6.2.7). It is also possible to manually
profile a fade, using the Fade Duration controls as master faders - see
section 4.6.2.4.
4.7.2.1 Crossfades and Move-fades
When a memory is selected for recall, it will normally have no prefix
and, when faded, will completely replace the current output. However,
if the memory number is given a prefix ('+' or '-') the memory will be
added to (or subtracted from) the current Lighting. These two types of
fade are known as Cross fades and Move-fades respectively.
When the memory number is given a '+' prefix, the Move-fade changes those
channels which are On in the memory from their current Levels to their
memorised Levels. If the prefix is '-', however, the channels which are
On in the memory will fade to zero at the output; this is a special type
of Move-fade, sometimes called a 'Dim-fade'. Move-fades are usually used
to add channels or to remove them from an existing scene. Gemini may perform
several Move-fades, at different speeds, simultaneously.
A Cross fade (i.e. a fade to a memory selected without any prefix) substitutes
the scene in the memory for the current Lighting, including channels which
are not On in the memory - the Latter fade to zero. To do this, all channels
are taken under control and thus only one Crossfade may take place at
a time, the Latest cancelling
any previous Cross fades and Move-fades.
Fades do not affect lighting contributed by the Sub-masters. All fades
are 'dipless'; channels progress linearly from old to new levels and channels
which are at the same level in both states do not change during the fade.
4.7.2.2 Instant Fades
Any fade may be actioned instantly by pressing the INST (Instant) button
at the same time as pressing FADE. If INST is pressed while fades are
running the latest fade on the corresponding Playback will complete instantly.
4.7.2.3 Reversing a Fade
When the REV (Reverse) button is pressed it lights, and reverses the direction
of the last fade started, restoring the original lighting. The reverse
fade is carried out at the same speed as the forward fade, but, provided
USE TIME is not selected, this may be adjusted at any time by using the
Fade Duration controls.
Pressing the REV button a second time causes the fade direction to change
again, thus repeating the original fade. Note that the FADE button should
normally only be used to start the next fade; it will not necessarily
produce a repeat of the same fade.
4.7.2.4 Manual Fades
The need to manually profile a fade to match the action is quite common,
particularly in theatre or television drama. Manual fades may be carried
out on Gemini as follows:
1) Select the next memory on the MEMORY CONTROL keypad, prefixing the
number with '+' or '-', if required, to determine the type of fade.
2) Press the MANUAL button. The associated indicator lights to indicate
that Manual mode is selected (if USE TIME is in use, this must first be
deselected).
3) Press the FADE button to start the fade. The associated indicator lights
to indicate that the fade is under control.
4) Move the Fade Duration controls, which are now manual masters, to the
bottom to 'collect' the fade. The fade is then actioned by moving the
controls from the bottom to the top at the required rate; the Fade Progress
indicators on either side of the faders will track the movement of the
two faders.
The fade may be reversed at any time by simply moving the faders down
again.
Manual mode may be selected or de-selected while a fade is in progress.
In the former case, the fade will stop and the faders must then be moved
to the top or bottom before being matched to the appropriate point of
progress using the Fade Progress indicators beside the faders. The faders
will not collect the fade unless they have first been moved to one end;
choose the end which will allow the faders to continue in the required
direction when the fade has been collected.
If Manual mode is de-selected while a fade is in progress, the fade will
immediately resume at the speed currently set on the faders. If USE TIME
is selected, this will have to be de-selected before the speed can be
adjusted.
If it is known that a particular fade will be carried-out manually at
each performance, a 'time' of Manual may be recorded (see section 4.5.5).
Manual mode will then be selected automatically if the memory is recalled
with USE TIME selected.
Note: Because only the latest fade may be controlled by the Fade Duration
controls, it is impossible to continue a Manual fade on the same Playback
once another fade has been started. As a result, only one manual fade
may be in progress on each Playback at a time.
4.7.2.5 Multiple Move-fades
As indicated in section 4.6.2, up to twenty four fades may be in progress
at once, each at different speeds. These may be on either Playback, but
each Playback may also control multiple Move-fades. On each Playback,
as each fade is started, control of the previous one is lost and it continues
at its last speed setting until it completes or until a Crossfade is started.
This means that Manual fades will, in effect, cease to run once the next
fade is started. When a Crossfade is started all other fades will stop,
leaving only the Crossfade.
If there are twenty four fades already in progress and a twenty fifth
is started, the fade which is closest to completion stops.
4.7.2.6 Sequential Playback of Memories
When a fade action has been started, the next memory required may be selected
on the keypad. Alternatively, the system may be switched to Sequence mode.
When the SEQ button is pressed, the associated indicator lights. Then,
each time a fade is started, the next memory is automatically selected
ready for the next fade. The next memory in numeric sequence will normally
be selected, but any recorded links will be taken into account.
When Sequence is in use, holding down the '?' (Preview) button and then
pressing SEQ will cause the contents of the next memory in the appropriate
sequence to be displayed on the Video Mimic.
4.7.2.7 Using Recorded Times
The current settings of either pair of Fade Duration controls are recorded
in the selected memory when the corresponding REC TIME button is operated
(see section 4.5.5). The recorded times will only be used, however, if
the USE TIME button has been pressed (the associated indicator lights
to indicate that USE TIME is selected).
When a memory is recalled with USE TIME selected, the current settings
of the Fade Duration controls will be ignored and adjusting them will
have no effect. However, the latest fade may be speeded- up or slowed-down
if USE TIME is deselected. It is best, though not essential, to match
the Fade Duration controls to the current fade times before deselecting
USE TIME mode, so as to avoid a sudden change of speed. The Fade Time
displays on the Video Mimic permit this to be done.
USE TIME mode may be reselected immediately if required, ready for the
next fade action. The current fade will continue at the speed which was
set on the Fade Duration controls at the moment USE TIME was reselected.
4.7.2.8 Recorded Wait Times
If required, the Playbacks may operate using Wait times recorded with
each memory. These are used to determine the time between starting one
fade and auto-execution of the next. When this facility is used, fade
actions will take place completely automatically, using, in addition to
Wait times, the Fade times and Fade Types which may be recorded with each
memory.
If a memory has a recorded Wait time, and USE TIME and SEQ are selected,
executing the previous fade will start a Wait countdown, auto-execution
of the second fade occurring at the end of the Wait time. If there is
no Wait time, the fade must be initiated using the fade initiation buttons
in the normal way.
Wait times may be over-ridden in two ways: a Wait may be cut short by
pressing the appropriate FADE button; or it may be lengthened by de-selecting
USE TIME and then initiating the fade with the FADE button. Once USE TIME
has been de-selected, it may be reseLected without restarting the Wait
countdown.
4.7.3 Memory Recall directly to the Output Store ( MEM)
The memory recall button immediately above the' 2:' Master fader allows
the memory displayed in the memory number window to be 'cut' immediately
to the system output. The purpose of the button is to allow memories to
be replayed very quickly, without the need to use a Playback. The effect
which is produced is that of an instant crossfade, clearing any previous
Lighting and substituting the new state. Any contribution to the scene
from the Sub-masters remains unaffected. Any fades which may be in progress
when the button is operated are immediately halted.
Note that if the memory number is prefixed with a Plus or Minus the existing
Lighting will not be cancelled and the memories will combine as outlined
in section 4.4.2.
4.7.3.1 Random Cut
If the Output ' MEM'
button is held depressed, memories may be cut to the output, simply by
selecting them on the memory keypad. In practice, only memories with whole
numbers between 1 and 9 may be recalled in this way, although, if required,
the NEXT and LAST buttons may be used.
4.7.3.2 Instant Blackout
During rehearsal it is often desirable to cancel all the current f Lighting
and start again from a blackout. This is best achieved by recalling memory
a or 'Blank' to the system output by use of the Memory Recall button (' MEM').
The associated indicator will be ' extinguished, all channels switched
Off and all fades cancelled. The Sub-masters remain unaffected and, if
a totally clear state is required, they must be wiped individually by
recalling memory a to each in turn. If the Sub-masters are not in use,
the Sub-master Grand Master fader may be set to zero to avoid confusion.
4.7.4 Recalling Memories using Channel Control Move Mode
An alternative method of recalling memories is provided; this is the Move
mode on the Channel Control. This is primarily intended for use during
lighting rehearsals. It allows previously recorded memories to be used
as building blocks in the design of new lighting scenes; each memory can
be added proportionally until the required effect is produced. For example,
if separate memories are prepared containing the red, blue and green cyclorama
channels at pre-balanced levels, these may then be introduced by means
of Move mode and balanced using the fader wheel.
Move mode also permits the operator to use the Channel Control as a third
Playback, thus giving simultaneous manual control of three dipless fades.
Note: It is recommended that, if it is intended to use the Channel Control
in Move mode while recalling memories on the Playbacks, only Move-fades
be recorded. If Crossfades are used, the Latest-takes-precedence philosophy
will mean that each time a new fade starts, the channels under Move control
will be 'stolen' by the fade system.
Move mode is selected by pressing the MOVE button above the Channel Control
keypad; the associated indicator lights and the previous selection is
cancelled. If a memory number is now entered, the corresponding memory
may be introduced as a Move-fade by moving the fader wheel upwards. Both
up and down parts of the fade occur simultaneously and, once the channels
concerned have reached their recorded levels, further forward movement
of the wheel has no effect. The fade may be reversed by moving the wheel
towards the operator until the starting levels are restored or, for a
rapid return to the original state, the RETURN button may be used. The
progress of the fade is shown as a percentage in the LEVEL display window.
As an alternative to using the fader wheel, the '@' key may be used in
conjunction with the keypad. The 'level' entered is interpreted as the
percentage of the fade which is to be carried out and the channels are
set immediately to the levels that they would reach by fading. For example,
MOVE, 10, '@', 5 would switch channels from
their current levels to the levels they would reach half-way (50%) through
a Move-fade to memory 10.
Only Move-fades may be carried out in this way, entering the memory number
without a prefix having the same effect as using a '+' prefix. The '_I
prefix, however, will still produce a Dim-fade, the channels on in the
memory fading out as the wheel is moved upwards.
As on the Memory Control keypad, memori es may be combined in r'1ove mode
before being introduced; see section 4.4.2.3. Note, however, that once
a fade has been carried out, the keypad will automatically revert to channel
selection mode on entry of the next number; each memory or group selection
must therefore be preceded by operation of the MOVE button, as follows:
1) Press the MOVE button.
2) Select the first memory on the channel keypad.
3) Press the '+' button.
4) Press the MOVE button.
5) Select the second memory.
6) Continue until the required combination is obtained.
As on the Memory Control keypad, the THRU key may not be used to
select a contiguous sequence of memory numbers for recall; the system
alarm will sound if this is attempted.
Note: If additional channels or groups are added to a combination prepared
using Move mode as above, the whole selection becomes a group and the
fade changes from a 'Move' to a 'Group' or 'Shaft' fade. This is because
there are no recorded destinations for the additional channels.
4.8 THE SUB-MASTERS PANEL
4.8.1 General
This section of the control panel comprises eight Sub-master faders, each
of whi ch has an associated Memory Recall button ( MEM).
At the top of the panel is a row of eight buttons (each with an associated
indicator) labelled A, B, C, etc. which are used to select the required
Sub-master when using the Channel Control in SUB (Sub- master) mode, or
when recording lighting states using the REC SUB button. Above the latter
buttons is a display window which shows the number of the memory (if any)
last recalled to the selected Sub-master store.
The eight Sub-master stores are totally independent of each other. Each
may hold a complete lighting scene, which may include channels set at
different levels in other Sub-master stores or at the output. The outputs
of the eight Sub-master stores combine on a highest-takes-precedence basis,
and the combined output may be controlled: using the Master fader labelled
A-H.
4.8.2 Setting-up lighting using the Sub-masters
Lighting may be set up either 'blind' or 'live- in anyone of the eight
Sub-master stores, using the Channel Control set to SUB. The Sub-master
store required is selected by means of the selection buttons (A, B, C,
etc.) and the setting of the appropriate master fader determines the blind/live
state (Note that the A-H Fader must be above zero when working live).
Channels selected and adjusted on the Channel Control will immediately
be set in the appropriate Sub- master store and the indicator adjacent
to the Memory Recall ( MEM)
button will light to show that the Sub-master is in use. Adjusting the
Sub-master fader will then vary proportionally the levels of all the channels
set in the corresponding Sub-master store.
The Lighting controlled by any of the Sub-masters may be recorded independently
of any other Lighting by means of the REC SUB button. The required memory
is selected on the MEMORY CONTROL keypad, and the Sub-master store by
means of selection buttons A to H. Note that the channel Levels recorded
will be those in the Sub-master store. No account will be taken of any
master fader settings.
4.8.3 Recalling Memories to the Sub-masters
A memory may be recalled to a Sub-master at any time by selecting the
required memory on the MEMORY CONTROL keypad and pressing the appropriate
Memory Recall ( MEM) button.
Unless the number is prefixed by '+' or '-', the previous lighting in
the store will be completely replaced with the new. The corresponding
Sub-master selection indicator need not be illuminated. If the memory
number selected is prefixed by '+' or '-', the new memory will combine
with that already present in the Sub-master store as described in Section
4.4.2.
The number of the Last memory recalled to the selected Sub-master store
(prefixed by '+' or '-' if appropriate) is displayed in the window at
the top of the Sub-masters section of the control panel.
4.8.3.1 Gang-Loading the Sub-masters
This facility allows a number of Sub-masters to be simuLtaneousLy Loaded,
each with a different memory from a range selected on the memory keypad.
Only memories which exist will be used.
The facility is best understood by means of an example. Memories 12, 13.5,
14 and 16 have been recorded and these are to be loaded onto Sub-masters
D to G. First select memories 12 'THRU' 16 on the memory keypad and then
press the Sub-master D ' MEM'
button. The memories will be simultaneously loaded, 12 onto Sub-master
D, 13.5 onto E, 14 onto F and 16 onto G. The first memory in the range
is always Loaded onto the Sub-master whose ' MEM'
button is operated and the memories are assigned in numeric order.
If required, the range of memories may be left open ended. For example,
1 THRU MEM(A) will assign
each of the first eight memories to a Sub-master. The masters to the left
of that on which the '+MEM' button is operated will remain unaffected.
Selecting CLEAR, THRU on the memory keypad allows the Sub-masters to be
simultaneously cleared.
Note: Although, in general, memories may be combined before recall by
using the '+' and '-' keys on the memory keypad, this is not possible
when gang-loading the Submasters. If simultaneous entry of both a memory
combination and a range of memories is attempted on the memory keypad,
the error alarm will sound.
4.8.4 Sub-master Mimic Display
The contents of any of the Sub-master stores may be displayed on the VDU
by holding down the appropriate Sub-master selection button.
The contents of the selected Sub-master store will also be shown when
using the Channel Control in Sub-master mode. The channel levels shown
will be those in the appropriate store, with no account taken of master
fader level, etc.
4.8.5 Common Channels
If the same channel is On in one or more Sub-master stores, the level
which appears at the system output will be that produced by the highest
combination of channel and fader level, i.e. the level is subject to a
'Highest-takes-precedence' rule. For example, if channel 15 is at full
in Sub-master A and at 50% in Sub-master B, and both faders are fully
raised, the output level of that channel will be Full. If fader A is now
lowered, the channel will dim until 50% is reached, when the level produced
by Sub-master B becomes the higher. To reduce the level further, both
faders must be lowered.
The combined outputs of the Sub-masters and the main system output are
also subject to the 'Highest takes Precedence' rule.
4.8.6 The A-H Master Fader
The combined output of the eight Sub-masters may be reduced proportionally
to zero by means of the A-H Master fader to the right of the Sub-master
faders.
4.8.7 Using the Sub-master Faders in Inhibit Mode
If required, individual Sub-masters may be set into Inhibit mode. They
can then be used to proportionally reduce the output levels of selected
channels, the channels concerned being selected by setting them On in
the appropriate Sub-master store. Any number of channels may be inhibited
in this way by a single Sub-master fader.
A Sub-master is set into Inhibit mode by holding down the INH (Inhibit)
button to the right of the faders and then operating the ' MEM'
button above the required Sub-master fader; the appropriate Inhibit indicator
(above the ' MEM' button)
lights to show that the Sub-master is in Inhibit mode. Inhibit mode is
cancelled by repeating the above actions.
The Sub-master inhibit facility does not simply reduce the maximum Levels
of the channels concerned, but actually reduces the levels in proportion.
For example, if a channel set to 50% is also On in a Sub-master store
working in Inhibit mode, and the Sub-master fader is set to 50%, the resulting
channel output will be 25%. If the Sub-master concerned is at Full, it
will have no effect.
If the same channel is assigned to more than one Sub-master working in
Inhibit mode, the Lowest of the Sub-masters will take precedence.
4.9 VIDEO MIMIC
4.9.1 General
The Video Mimic is normally used to display the combined outputs of the
Gemini system and the Manual Fader Wing (if provided - see section 1.1)
showing the channels which are On, together with their Levels. It may,
however, be switched to display the Lighting set in any Sub-master store
or recorded in a memory. In addition, it may display a List of memories,
the Channel-to-dimmer patch or the set-up information for the Effects
panel.
4.9.2 Screen Format
The screen is divided into two sections, the top part normally displaying
the channels controlled by the system, while the bottom part shows system
status information such as fades in progress, selected memory, etc.
The top Line of the screen is used to show headings and details of the
system's memory:
Line 1 Example:
PAGE 1 OF 1 |
OUTPUT |
LAST REC 238.5 |
MEM USED 33% |
Page of display (used on Patch and Memory List) |
Title of display |
Last memory recorded (Blank if memory locked) |
Running tally of memory currently recorded. |
The bottom part of the screen is is divided into five sections: 'SUBMASTERS',
'MEMORY', 'GREEN PLAYBACK', 'RED PLAYBACK' and 'CHANNEL'. This status
information remains unchanged as the various alternative displays are
selected.
4.9.3 Sub-masters Status Display
Under the heading 'SUBMASTERS' is shown the number of the Last memory
recalled to each of the eight Sub-masters. Sub-masters which are operating
in Inhibit mode (see section 4.7.7) are highlighted in inverse video.
Example:
---SUBMASTERS--
|
A+184.6
B
C+ .7
D |
E 230
F
G 6
H 3.5 |
The bottom Line of the 'SUBMASTERS' display gives details of the current
Effect.
4.9.4 Memory Control Status Display
Under the heading 'MEMORY' are displayed the currently selected memory,
the fade times and Wait time (if any) recorded with that memory and the
memory to which the selected memory is Linked, if any. For example:
-MEMORY- |
MF+
73.9
UP 4:15
DN 3:45
WT :10
LK 102 |
The 'UP', 'DN', 'WT' and 'LK' displays do not appear if there is no
memory selected, 'WT' appears only if the selected memory has a Wait time,
and 'LK' appears only if the selected memory has a Link recorded.
Note: When a range of memories is selected (e.g. for recall to the Sub-masters
or for copying to or from disc) the memories concerned are shown as follows:
4.9.5 Playbacks Status Display
Below each of the headings 'GREEN PLAYBACK' and 'RED PLAYBACK' in the
bottom half of the screen are two sub-headings, 'UP' and 'DOWN', and below
these, up to three Lines of information about fades which are in progress.
When the system is first switched on, or following the recall of memory
a directly to the output (using the '+MEM' button above the 'E' master
fader), only the settings of the corresponding Fade Duration controls
are shown. When a fade is started on the associated Playback, the following
information appears: type of fade ('M' equals Move-fade, 'D' equals Dim-fade
and 'X' equals Crossfade); active memory at start of fade; up-fade time
('minutes'.'seconds'); up-fade progress; down-fade progress; and down-fade
time. For example:
---GREEN
PLAYBACK-- |
|
---UP--- |
-DOWN-- |
+130
-27
5 |
.30
1
.20 7
2.55 6 |
1 .30
8 .15
5 3.20 |
Each time a new fade is started, the appropriate status information appears
on the top Line and the details of any other fades which are running move
down to make room. If the new fade is a Crossfade, all other fades will
stop (see section 4.6.2.1) and their details will be removed from the
display. Similarly, as each fade completes, it is removed Leaving a blank
Line. The Latest fade, however, remains on the screen.
If either Fade Duration control is at '00', the appropriate fade time
is shown as '**.**'. If the fade is completely stopped (i.e. both controls
are at '00') and another fade is started, the fade which was stopped disappears
from the display, as it cannot now be restarted.
The bottom Line of the Playback status display only appears if Sequence
is selected. It will then normally show the fade type, number and recorded
fade times for the memory which will be recalled when the appropriate
FADE button is next operated. If, however,
USE TIME is also selected and the memory concerned has a recorded Wait
time, this Line changes to show the fade type and memory number, followed
by a countdown of the remaining Wait time. For example:
4.9.5.1 Manual Fades
If a fade is under Manual control, both fade times appear as '<MAN>'.
As in the case of fades which are stopped, if another fade is started,
a Manual fade will disappear from the display, as control of this fade
is no longer possible.
4.9.5.2 Fading Combined Memories
When fading single memories, the prefix (or the lack of a prefix) in the
keypad window determines the 'type of fade' display (i.e. 'X', 'M' or
'D') and the active memory number appears without a prefix. If memories
are combined before fading, however, the 'type of fade' is determined
by the prefix to the first number selected and the active memory number
is that which was shown in the keypad window at the moment the fade was
started; no prefix is shown, however.
4.9.6 Channel Control Status Display
Under the heading 'CHANNEL' are displayed the store to which the Channel
Control is routed (e.g. 'OUTPUT', 'SUB A', etc.); the number and level
of the last channel controlled; the numbers of the last two channels controlled
before that; and a display giving the current setting of the channel control
wheel.
For example:
---CHANNEL--- |
OUTPUT
+43 @ 90
>27
15
<WHEEL> @+50% |
The symbol '>' indicates THRU and the above display therefore shows
that channels '15 THRU 27 + 43' were selected as a group. Their levels
were then increased by 50% so that the current level of channel 43 is
90% of full.
As each new channel selection is made, the number is added at the top
of the list and those already displayed move down to make room. When numbers
are being entered, the top line duplicates the information in the keypad
display window (including any prefix).
When the level of the selected channel is adjusted using the wheel, the
'<WHEEL>' display shows the extent of the change (as a percentage
of full level) and the line below the heading shows the absolute level
of the last selected channel.
When the '@' button is used to change the channel level, the '<WHEEL>'
display will show the extent of the change only if the '+' and '-' are
used to prefix the level entry (see section 4.2.3). If several adjustments
are made, using both the ,@, button in conjunction with the '+' and '-'
keys and the fader wheel, the '<WHEEL>' display shows the combined
result of all the changes. If, however, an absolute level is entered using
the '@' button, the '<WHEEL>' display is set directly to the level
entered.
Only the line below the heading is affected when channel levels are adjusted.
The remaining channel lines show only the channel number.
When memorised groups. of channels are selected, the memory number is
shown with the prefix 'G', preceded by '+' or '-' if appropriate.
As there is no single channel selected for which an absolute level can
be shown, the level display shows the percentage change. For example:
If memories are recalled using channel controller Move mode the memory
number is given the prefix 'M' (preceded by '+' or '-' if appropriate).
The proportion of the fade which has been carried out is shown beside
the memory number, and the extent of the last change on the '<WHEEL>'
display. For example, if memory 85.7 is added to the current lighting
as a Move-fade and 53% of the fade is performed using the wheel, followed
by a further 20% using the '@' button, the display will appear as follows:
---CHANNEL--- |
OUTPUT
+M 85.7 @ 73
<WHEEL> @+20% |
4.9.7 Output and Sub-master Displays
These two displays are each selected automatically when the corresponding
Channel Control keypad mode is selected. In both cases, the top section
of the screen shows, in tabular format, up to 180 of the channels controlled
by the system. For example, channels 1 to 3 appear as follows:
The levels are shown as a percentage of full as in the LEVEL window on
the desk, with full level appearing as 'F'. Any channel being modified
in the selected store by the Channel Control has its number and level
shown in reverse video, while any channel which has been modified since
the CLEAR key was last operated has the colon between the number and level
in reverse video. Channels which are at zero and not currently being modified
appear at reduced brightness with no level shown.
In the case of the Sub-master display the screen shows the contents of
the selected Sub-master store.
4.9.8 Memory List
The Memory List display is selected by operating the 'MEM LIST' button
above the CHANNEL CONTROL keypad. Note that this does not affect the current
Channel Control mode, the appropriate indicator remaining illuminated,
and that the Output or Preset display may be reselected by operating the
corresponding selection button.
The Memory List display gives a table, in numerically ascending order,
of the memories, that have been recorded. One line is allocated per memory,
and this includes recorded Fade times, Wait times and Links. In addition,
the numbers of any effects which start or stop on recall of the memory
concerned.
Note: Only one effect number is shown under 'START EFFECT' and one under
'STOP EFFECT'. If several effects are started or
stopped by recalling the memory, only the first (in numerical order) is
shown, a plus sign ('+') following the number indicating that this is
not the only effect concerned.
The Memory keypad is used to set the first number to be listed and all
subsequent recorded memories are then displayed. Further pages
of the list may be viewed by pressing the PAGE button.
Example:
PAGE 1 |
MEM LIST |
LAST REC 32 |
MEM USED 39% |
MEMORY |
|
UP TIME |
DN TIME |
LINK |
WAIT |
START EFFECT |
STOP EFFECT |
1 |
XF |
08.50 |
06.30 |
|
|
|
|
1.5 |
MF |
10.00 |
10.00 |
|
01.15.0 |
|
|
2 |
XF |
00.10 |
00.10 |
|
10.30.0 |
01+ |
|
3 |
DF |
00.03 |
00.05 |
113 |
00.05.7 |
|
01+ |
4 |
MF |
01.30 |
02.00 |
|
03.50.0 |
|
|
5 |
XF |
00.30 |
00.70 |
|
|
|
|
etc...
Following the list of memories is a list of Effects. As in the case of
memories, one line is allocated per effect, and this includes additional
information: Effect Type, Step Type, Next Effect number (link), Start
Memory and Stop Memory.
Example:
EFFECT |
TYPE |
STEP |
LINK |
START MEM |
STOP MEM |
1 |
CHASE |
AUTOMATIC |
|
2 |
3 |
2 |
FLASH |
BEAT |
4 |
11 |
12 |
3 |
LIGHTNING |
MANUAL |
|
11 |
13 |
4 |
FLASH |
BEAT |
|
|
13 |
etc...
4.9.9 Patch Display
This display is described in section 4.4.
4.9.10 Page
The 'PATCH' and 'MEMORY LIST' displays will often include more information
than can be shown on the Video Mimic screen. The display will then be
split into 'pages' which may be viewed by operating the PAGE button. Pressing
the button steps the display to the next page, returning to page 1 after
the last page.
4.10 FLOPPY-DISC UNIT
This unit may be provided to allow the data recorded in the system memory
to be transferred to a removable 3.5'1 micro-floppy disc for Library storage.
The discs may subsequently be reloaded and the data transferred back to
the Gemini Memory.
4.10.1 Discs
4.10.1.1 Disc Specification
SHUGART SA130 SINGLE DENSITY DISKETTE SINGLE SIDED 3.5 INCH SOFT SECTORED
NOTE: Only the above discs, or a Rank Strand approved equivalent should
be used, as inferior discs may cause excessive wear of the drive mechanism
and heads.
4.10.1.2 Disc Care
The discs recommended are of the highest quality. However, due to the
delicate nature of this medium, care is necessary to ensure that they
are not damaged when handling. To guard against premature disc failure
and excessive disc errors, the following precautions should be taken:
i) Return the disc to storage immediately it is removed from the drive
mechanism.
ii) Do not Lay discs horizontally or stand things on them.
iii) Keep discs away from food, Liquids, grime or cigarette smoke.
iv) Do not expose discs to strong magnetic fields, e.g. by laying them
on top of a Loud-speaker, or a T.V. monitor or VDU.
v) Do not subject discs to heat or direct sunlight.
vi) If the information stored on the disc is particularly valuable, or
the disc likely to be heavily used, record a second copy as a back-up.
vii) Ensure that discs, once recorded, have the write protect tab set
to the Safe position, i.e. with the small window in the corner of the
disc pack open. This will prevent the recorded memories being overwritten.
viii) Ensure that the drive mechanism is regularly maintained, and is
not subjected to excessive dirt.
ix) Never touch the disc surface, or attempt to open a disc.
4.10.1.3 Loading a Disc
Discs must be loaded into the drive mechanism with the identifying Label
facing away from the ejection button and with the metal cover entering
first; the disc Latches into place. The disc transfer may now be actioned.
The disc should never be ejected while the disc is being accessed, I as
this may cause disc damage or data corruption. A red indicator on the
Disc Unit Lights to show that it is in use.
4.10.2 Disc Operations
Disc operations are controlled by the MEM-DISC and DISC-MEM buttons above
the MEMORY CONTROL keypad. These functions are clearing and initiaLising
a disc, ~nd transferring some or all of the memories from system memory
to disc or from disc to system memory.
The disc unit checks the validity of the data it reads, and attempts to
correct any errors it Locates. If the problems cannot be overcome, error
messages are displayed on the VDU.
4.10.2.1 Disc Clear and InitiaLisation
Before a new disc may be used to store memories, it must first be erased
and formatted. The write protect on the disc should be set to the Write
position; then Load the disc into the drive and insert a key (TOK 4) into
the Record Lock keyswitch. Turn the key clockwise against the spring to
the CLEAR position and then press the MEM-DISC button. The MEM-DISC indicator
and the indicator on the Disc Unit Light to show that the disc initialisation
is in progress.
Discs which have been previously recorded may be erased in exactly the
same manner. It is only possible to completely re-initialise a disc -
memories cannot be selectively erased; care must therefore be taken to
ensure that none of the recorded data is still required. Data cannot be
retrieved once the initialisation sequence has commenced.
A disc which has its Write Protect tab in the Safe position, i.e. with
the small window in the corner of the disc pack open, cannot be cleared,
and a 'DISC SAFE' error message will be given on the VDU.
If the indicator on the Disc Unit flashes during the initialisation process,
this indicates a faulty disc which should not be used.
4.10.2.2 Copying Memories from Memory to Disc
Any memory or range of memories may be copied onto disc, and if required,
this may include the Channel-to-dimmer Patch information.
The procedure for copying memories from the system memory onto disc is
as follows:
1) Insert a disc into the drive. Ensure that the disc has been initialised
and that the Write Protect tab is in the Write position.
2) Select the memory number or, using the THRU button, the range of numbers
on the MEMORY CONTROL keypad. If memory 0 is included, the Channel-to-dimmer
Patch information will be copied in addition to the memories.
3) Press the MEM-DISC (Memory to Disc) button to initiate the disc action.
The associated indicator and that on the Disc Unit illuminate to show
that the disc action is taking place.
A second operation of the MEM-DISC button, while the adjacent indicator
is illuminated, will cause the disc action to terminate once the current
memory has been copied.
Any state read from the memory will over-write the state which has the
same number on the disc. If a range of memories is being copied, only
those cues which exist in the memory will be over- written on the disc;
cues which are recorded on the disc, but not in the memory will not be
erased during the disc action. If no cues in the defined range are found
in the memory, an error message is given on the Video mimic.
Note: A lighting plot saved on disc will normally be recalled in its entirety
for modification, the revised version of the complete plot being saved
on disc again. If the same disc is to be used to store the revised version,
the disc concerned should be re-initialised before re-saving. If this
is not done, any memories which have been deleted will remain on the disc
and could be recalled in error when the plot is next used.
It should be noted that the time taken for the memory to disc action is
rather longer than the time to transfer from disc to memory, as each memory
is checked for errors after writing.
4.10.2.3 Copying Memories from Disc to Memory
The procedure for copying of memories from disc to memory is similar to
that for memory to disc, the DISC-MEM button being used to initiate the
disc action. Note, however, that the Memory Lock keyswitch must be in
the OPEN position for the action to take place.
Any memory read from the disc will over-write the cue which has the same
number in the Gemini memory. If a range of memories is being copied, only
those cues which exist on the disc will be over-written in the memory;
cues which are recorded in the memory but not on the disc will not be
erased during the disc action. If no memories in the defined range are
found on the disc, an error message is given on the Video mimic.
As in the case of Memory to Disc, a second operation of the DISC-MEM button
while the adjacent indicator is illuminated will cause the disc action
to terminate once the current memory has been copied.
As the memories are written into the Gemini memory, the 'LAST REC' number
on the top line of the Video mimic display is updated, showing the last
memory to be recorded.
4.10.2.4 Saving Special Effects on Floppy Disc
Special Effects prepared on the optional Programmable Effects Panel also
may be copied to and from disc. The appropriate procedures are described
in Chapter 6.
4.11 PRINT
If required, a printer may be connected to the Gemini desk to provide
the operator or lighting designer with a paper record of the lighting
states which have been recorded; of the Channel-to-dimmer Patch; or of
the special effects prepared on the Programmable Effects Panel (if fitted).
4.11.1 Preliminary
Before starting to print, the following should be checked:
1) Ensure that the Printer has power available and that it is connected
to the Gemini desk.
2) Check that there is sufficient paper.
3) Switch the Printer on and check that the POWER indicator illuminates.
4) Ensure that the paper 'top-of-form' is correctly adjusted. If this
is not done, the Printer may print across the perforated folds in the
paper.
The correct setting is with one of these perforated folds just above the
print head. If the setting is incorrect, the paper may be advanced one
line at a time by pressing the LINE FEED button; the printer must be set
Off Line for this to be done. Operating the FORM FEED button will cause
the paper will feed continuously until the current Top-of-Form is reached.
When the paper is correctly adjusted switch the printer Off and then On
again.
5) Check that the ON LINE indicator is illuminated. If not press the adjacent
ON LINE button.
Further details regarding the above may be found, together with instructions
on how to insert paper, change the ribbon, etc., in the handbook supplied
by the Printer manufacturer.
4.11.2 Printing Memories
Memories are printed by entering a single number or a range of numbers
(using the THRU button) on the MEMORY CONTROL keypad and then pressing
PRNT (Print). The indicator adjacent to the PRNT button illuminates while
the print action is in progress.
The printout starts with a list of the memories in the same format as
on the 'MEMORY LIST' mimic display, i.e. including fade type, Fade and
Wait times and Link. This is followed by the memories themselves, again
in the same format as on the Video Mimic. Each memory starts on a fresh
sheet of paper.
4.11.3 Printing the Channel-to-dimmer Patch
If memory number 0 is entered, or if memory 0 is included in a range of
memories, the Channel-to-dimmer patch will be printed.
4.11.4 Printing the Special Effects
This is described in Chapter 6 - Programmable Effects Panel.
4.11.5 Stopping the Printer
A Print action may be stopped by operating the PRNT button a second time;
i.e. while the associated indicator is illuminated. The Print action will
not stop immediately, because the system works by filling a buffer store
in the Printer which then prints the stored information automatically.
Only when all the buffer store contents have been printed will the Print
action end.
Once it has been stopped, the Print action cannot be restarted without
reselecting the Print facilities required.
|