GEMINI
MEMORY LIGHTING CONTROL

OPERATOR'S HANDBOOK

Back to contents


CHAPTER 5

MEMORY BACK-UP SYSTEM

5.1 INTRODUCTION
The Gemini Memory Back-up system is designed to provide simple control facilities which permit continued operation in the unlikely event of failure of the main console. It operates in a similar way to the pin matrix hitherto provided as a back-up to larger memory systems, but features ten 'presets', each consisting of eight electronic on/off memories (R - z). Eight 'Patch' master faders are provided, one for each of the eight memories in the selected Preset.
The system can control up to 384 dimmers and these are assigned to the faders as required, using a keypad and an on/off button; alternatively, the current lighting state may be 'copied' onto the selected fader, dimmers above 10% intensity being set On and the remainder Off. The memories will retain their contents for at least a week if the equipment is not used.
WARNING: When the Back-up system is in use, the Gemini Channel-to- dimmer patch is NOT taken into account. For this reason, lighting channels are refered to as 'Dimmers' throughout this chapter.

5.2 OPERATION

5.2.1 Switching the System On
The Back-up system does not have an On/Off switch and comes into operation as soon as power is applied; it will not however be able to control lighting unless the latching BACK-UP button is illuminated. When the Back-up system is selected it has complete control of the lighting, the multiplexed output from Gemini being disconnected.
On power-up, the keypad will be cleared and the Preset which was selected on power-down will be automatically re-selected, together with Patch Master R. Otherwise the initial state will depend on the settings of the controls. The message 'POWER-UP OK' will pass across the DIMMER display window to show that the equipment is functioning correctly; this message may be cleared by pressing any key on the keypad, with the exception of '0/1', ' >' and '+'. Error messages are also possible - see section 5.3.

5.2.2 Preset Selection
The required Preset is selected by means of the PRESET button to the right of the DIMr'ER display. The first operation of this button displays the number of the currently selected Preset; the number of the Preset required (1-10) may then be entered and the selection changed by pressing PRESET a second time. If PRESET is pressed a second time without entering a new number, the Preset selection will remain unchanged.
If the Back-up system is actually controlling dimmers when the second operation of the PRESET button takes place, the dimmer levels will normally change immediately to those in the newly selected preset, taking into account the settings of the Patch Master faders. If continuity of lighting is required, the lighting assigned to one or more Patch masters may be retained by holding the corresponding SELECT buttons down while the PRESET button is operated the second time. This is best illustrated by a practical example:
The current lighting is under the control of Patch masters Y and Z, master R to X being set to zero. The next scene is to be lit by masters Rand S, using the lighting stored in Preset 4, and a slow fade to the new lighting is required. First the PRESET button is operated and Preset 4 is selected; then the SELECT buttons above masters Y and Z are pressed and, without releasing them, PRESET is operated a second time. Masters R to X have now been loaded with the corresponding lighting from Preset 4, but Y and Z are unchanged. Y and Z may now be faded down and Rand S up to perform the slow fade. When the change is complete, pressing PRESET twice will reload all the Patch masters, including Y and Z, but as R to X have already been loaded and Y and Z are now at zero, there will be no visible change.

5.2.3 Patch Masters
Each master fader has overall proportional control of a patch memory in which dimmers may be set either On at full or Off.
Dimmers may be assigned to the master faders by means of the keypad to the right of the faders. The requi red master mlJst fi rst be selected by pressing the corresponding SELECT button in the row at the top of the panel; the associated indicator lights to show the current selection. Only one can be selected at a time.
Dimmer numbers are called-up using the numeric keys on the keypad in the same way as on a calculator and the digits entered appear in the DIMMER display window above the keypad. It is not possible to enter numbers greater than 180, all but the last digit being ignored if this occurs. The dimmer selection may be cleared by pressing the 'CL' key.
Once a dimmer has been selected, it may be set On or Off in the selected patch memory by operating the '0/1' key; the indicator (ON) beside the DIMMER window Lights if the dimmer is On. The '0/1' key has an alternate, 'toggle' action, each operation setting the selected dimmer On if it is currently Off, or Off if it is On.
Dimmers may also be seLecterl by pressing the '+1' and NEXT ON keys. The '+1' key selects the next dimmer in numeric sequence; note that if the DIMMER window is blank this will be dimmer 1. The NEXT ON key finds the next dimmer which is assigned to the selected master; this is most useful for checking which dimmers are assigned to each master.

5.2.4 Selection of Groups of Dimmers
Several dimmers may be selected at once by using the '+' (Plus) and '>' (Thru) keys. For example, to assign dimmers 5 and 17 to fader T, first press SELECT button T and then enter 5, '+', 17 on the keypad, followed by '0/1'. Similarly, 9, '+', 21, '+', 45 will allow dimmers 9, 21 and 45 to be set On or Off in the selected patch memory. Note that the ON indicator shows the current state, in the selected memory, of the last dimmer entered. When the '0/1' key is operated, all of the selected dimmers, whatever their previous state, will be set to the same state, i.e. the new state of the dimmer whose number is shown in the DIMMER window.
A range of dimmers may also be selected. For example, to select dimmers 20 to 30 inclusive, enter 20, '>' (Thru), 30.

5.2.5 Load Output
Dimmers may also be assigned to the selected fader by using the LOAD button beside the DIMMER display window. When this button is operated, the Gemini system output, including the contribution of a Manual Fader Wing if this is provided, (i.e. the state shown on the 'OUTPUT' display on the Gemini Video Mimic), is 'copied' onto the selected fader, with dimmers above 10% Level being set On and the remainder Off. The dimmers already assigned to the selected fader will be over-written.
Note that because the dimmers allocated to a Patch Master may only be On at full or Off, a Lighting scene copied to the Back-up System using LOAD will not normally be identical to the corresponding scene on Gemini. However, a compromise can usually be produced by allocating the various dimmers to different Patch Masters and setting these to appropriate levels.

5.2.5.1 Blind Record
The LOAD button can also be used while the Back-up system is in use, for recording 'blind', into a Preset which is not currently selected. Press the PRESET button once, select the required Preset and then operate LOAD; the On/Off states of the dimmers contributing to the current lighting scene will be copied into the currently selected Patch memory in this Preset, without disturbing the current Lighting. To return to normal control press the CL button on the keypad and then operate the PRESET button a second time.

5.3 ERROR MESSAGES
Two error messages are possible on power-up, replacing the 'POWER- UP OK' message which normally appears in the DIMMER display window. These messages are as follows:
DATA FAIL - An error has been found in the memory. This will normally occur if the equipment has not been used for over a week; the memories may be corrupted, but the system is otherwise fully functional. If, however, this message appears when the system is in regular use, notify your Local Rank Strand service agent.
The message may be cleared by pressing any key on the keypad, with the exception of '0/1', ,>, and '+'; it will, however, reappear when the system is next used unless the memory has changed.
PROM FAIL - An error has been found in the microprocessor program; notify your Local Rank Strand service agent.